Kinetic core
Tangible controls and tuned friction—so every tap feels consequential.
We build compact, kinetic game slices that test ideas, tune feel, and recruit real players. Rapid prototypes, data hooks, and community feedback—crafted to spark memorable loops without heavy lift.
Small teams use our kit to iterate core mechanics without full production. Playable mocks, telemetry hooks, and soft-launch patterns come bundled so your hypothesis ships in days.
Tangible controls and tuned friction—so every tap feels consequential.
Heatmaps, funnel hooks, and retention markers that tell a real story.
Onboard players, collect sentiment, and iterate from feedback.
We begin with a focused question: what single interaction should feel delightful? From there we prototype a playable slice, instrument interactions, and run a closed jam. Data informs tuning until the loop performs against your KPI.
A rotating set of playable prototypes and motion tests. Each tile shows input fidelity, score rhythm, and a quick note on retention signals.
"Sharp feel and immediate joy. We learned three ways to tweak the bounce after just one jam." — Maya R., Indie Producer
"Their telemetry surfaced a tiny friction that cost retention. Fixing it improved stick by 14%." — Jamal P., Growth
Book a focused studio sprint and get a playable slice in days. We guide scope, ship, and measure.
Typical window is one to three weeks depending on scope and instrumentation needs.
Yes. We provide playable builds for web and lightweight native wrappers when required.
Tell us a little about your idea and timeline. We'll reply with a proposed sprint outline.
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